IC221: Systems Programming (SP17)


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Unit 6: Signals

Table of Contents

1 What are signals and how are they used

A signal is a software interrupt, a way to communicate information to a process about the state of other processes, the operating system, and hardware. A signal is an interrupt in the sense that it can change the flow of the program —when a signal is delivered to a process, the process will stop what its doing, either handle or ignore the signal, or in some cases terminate, depending on the signal.

Signals may also be delivered in an unpredictable way, out of sequence with the program due to the fact that signals may originate outside of the currently executing process. Another way to view signals is that it is a mechanism for handling asynchronous events. As opposed to synchronous events, which is when a standard program executes iterative, that is, one line of code following another. Asynchronous events occur when portions of the program execute out of order. Asynchronous events typically occur due to external events originating at the hardware or operating system; the signal, itself, is the way for the operating system to communicate these events to the processes so that the process can take appropriate action.

1.1 How we use signals

Signals are used for a wide variety of purposes in Unix programming, and we've already used them in smaller contexts. For example, when we are working in the shell and wish to "kill all cat programs" we type the command:

#> killall cat

The killall command will send a signal to all processes named cat that says "terminate." The actually signal being sent is SIGTERM, whose purposes is to communicate a termination request to a given process, but the process does not actually have to terminate … more on that later.

We've also used and looked at signals in the context of terminal signaling which is how programs stop, start and terminate. When we type Ctrl-c that is the same as sending a SIGINT signal, and when we type Ctrl-z that is the same as sending a SIGTSTP signal, and when we type fg or bg that is the same as sending a SIGCONT signal.

Each of these signals describe an action that the process should take in response. This action is outside the normal control flow of the program, the events arrive asynchronously requiring the process to interrupt its current operations to respond to the event. For above signals, the response is clear — SIGTERM terminate, SIGSTOP stop, SIGCONT continue — but for other signals, the programmer can choose the correct response, which may be to simply ignore the signal all together.

2 The Wide World of Signals

Every signal has a name, it starts with SIG and ends with a description. We can view all the signals in section 7 of the man pages, below are the standard Linux signals you're likely to interact with:

Signal     Value     Action   Comment
----------------------------------------------------------------------
SIGHUP        1       Term    Hangup detected on controlling terminal
                              or death of controlling process
SIGINT        2       Term    Interrupt from keyboard
SIGQUIT       3       Core    Quit from keyboard
SIGILL        4       Core    Illegal Instruction
SIGABRT       6       Core    Abort signal from abort(3)
SIGFPE        8       Core    Floating point exception
SIGKILL       9       Term    Kill signal
SIGSEGV      11       Core    Invalid memory reference
SIGPIPE      13       Term    Broken pipe: write to pipe with no
                              readers
SIGALRM      14       Term    Timer signal from alarm(2)
SIGTERM      15       Term    Termination signal
SIGUSR1   30,10,16    Term    User-defined signal 1
SIGUSR2   31,12,17    Term    User-defined signal 2
SIGCHLD   20,17,18    Ign     Child stopped or terminated
SIGCONT   19,18,25    Cont    Continue if stopped
SIGSTOP   17,19,23    Stop    Stop process
SIGTSTP   18,20,24    Stop    Stop typed at tty
SIGTTIN   21,21,26    Stop    tty input for background process
SIGTTOU   22,22,27    Stop    tty output for background process

2.1 Signal Names and Values

Notice that each signal has a name, value, and default action. The signal name should start to become a bit more familiar, the value of a signal is actually the same as the signal itself. In fact, the signal name is just a #defined value, and we can see this by looking at the sys/signal.h header file:

#define SIGHUP  1       /* hangup */
#define SIGINT  2       /* interrupt */
#define SIGQUIT 3       /* quit */
#define SIGILL  4       /* illegal instruction (not reset when caught) */
#define SIGTRAP 5       /* trace trap (not reset when caught) */
#define SIGABRT 6       /* abort() */
#define SIGPOLL 7       /* pollable event ([XSR] generated, not supported) */
#define SIGFPE  8       /* floating point exception */
#define SIGKILL 9       /* kill (cannot be caught or ignored) */
//(...)

In code we use both the #defined value and the number. In general, it is easier to remember the name of the signal, but some signals are often referred to by value, in particular, SIGKILL, whose value 9 is affectionately used in the phrase: "Kill 9 that process."

2.2 Default Actions of Signals

Each signal has a default action. There are four described in the table:

  • Term : The process will terminate
  • Core : The process will terminate and produce a core dump file that traces the process state at the time of termination.
  • Ign : The process will ignore the signal
  • Stop : The process will stop, like with a Ctrl-Z
  • Cont : The process will continue from being stopped

As we willsee later, for some signals, we can change the default actions. A few signals, which are control signals, cannot have their default action changed, these include SIGKILL and SIGABRT, which is why "kill 9" is the ultimate kill statement.

3 Signals from the Command Line

Terminology for delivering signals is to "kill" a process with the kill command. The kill command is actually poorly named — originally, it was only used to kill or terminate a process, but it is currently used to send any kind of signal to a process. The difference between kill and killall is that kill only sends signals to process identified by their pid, killall sends the signal to all process of a given name.

3.1 Preparing for the kill

A good exercise to explore the variety of signals and how to use them is to actually use them from the command line. To start, we can open two terminals, in one, we execute the loop program:

/*loop.c*/
int main(){ while(1); }

Which will just loop forever, and in other terminal, we will kill this process with various signals to see how it responds. Let's start with a signal we all love to hate, the signal that indicates a Segmentation Fault occurs. You might not have realized this, but a Segmentation Fault is a signal generated from the O.S. that something bad has happened. Let's simulate that effect:

killall -SIGSEGV loop

And in the in the terminal where loop is running, the result is eerily familiar.

#>./loop 
Segmentation fault: 11

The 11 following the message is the signal number: 11 is the signal number for SIGSGV. Note that the default response to a SIGSEGV is to terminate with a core dump.

We can explore some of the more esoteric signals and see similar results occur when the program terminates:

| Signal     | Output                      |
|------------+-----------------------------|
| SIGKILL    | Killed: 9                   |
| SIGQUIT    | Quit: 3                     |
| SIGILL     | Illegal instruction: 4      |
| SIGABRT    | Abort trap: 6               |
| SIGFPE     | Floating point exception: 8 |
| SIGPIPE    | (no output)                 |
| SIGALAR    | Alarm clock: 14             |
| SIGUSR1    | User defined signal 1: 30   |
| SIGUSR2    | User defined signal 2: 31   |
|------------+-----------------------------|

3.2 Sending Terminal Signals with Kill

Let's restart the loop program and use kill to simulate terminal signaling. We've been discussing how the terminal control will deliver signals to stop, continue, and terminate a process; there's no mystery here. Those signals are signals that you can send yourself with kill.

Let's look at starting the loop program again, but this time

killall -SIGSTOP loop

And again, the result in the other terminal is quite familiar:

#>./loop 

[1]+  Stopped                 ./loop

If we were to run jobs, we can see that loop is stopped in the background. This is the same as typing Ctrl-z in the terminal.

#> jobs
[1]+  Stopped                 ./loop  

Before, we'd continue the loop program with a call to bg or fg, but we can use kill to do that too. From the other terminal:

killall -SIGCONT loop

And, after we run jobs, the loop program is running in the background:

#> jobs
[1]+  Running                 ./loop &

Finally, let's terminate the loop program. The Ctrl-c from the terminal actually generates the SIGINT signal, which stands for "interrupt" because a Ctrl-c initiates an interrupt of the foreground process, which by default terminates the process.

killall -SIGINT loop

And the expected result:

#> jobs
[1]+  Interrupt: 2            ./loop &

4 Handling and Generating Signals

Now that we have a decent understanding of signals and how they communicate information to a process, let's move on to investigate how we can write program that take some action based on a signal. This is described as signal handling, a program that handles a signal, either by ignoring it or taking some action when the signal is delivered. We will also explore how signals can be sent from one program to another, again, we'll use a kill for that.

4.1 Hello world of Signal Handling

The primary system call for signal handling is signal(), which given a signal and function, will execute the function whenever the signal is delivered. This function is called the signal handler because it handles the signal. The signal() function has a strange declaration:

int signal(int signum, void (*handler)(int))

That is, signal takes two arguments: the first argument is the signal number, such as SIGSTOP or SIGINT, and the second is a reference to a handler function whose first argument is an int and returns void. It's probably best to explore signal() through an example, and hello world program is where we always start.

#include <stdlib.h>
#include <stdio.h>

#include <signal.h> /*for signal() and raise()*/

void hello(int signum){
  printf("Hello World!\n");
}

int main(){

  //execute hello() when receiving signal SIGUSR1  
  signal(SIGUSR1, hello);

  //send SIGUSR1 to the calling process  
  raise(SIGUSR1);
}

The above program first establishes a signal handler for the user signal SIGUSR1. The signal handling function hello() does as expected: prints "Hello World!" to stdout. The program then sends itself the SIGUSR1 signal, which is accomplished via raise(), and the result of executing the program is the beautiful phrase:

#> ./hello_signal
Hello World!

4.2 Asynchronous Execution

Some key points to take away from the hello program is that the second argument to signal() is a function pointer, a reference to a function to call. This tells the operating system that whenever this signal is sent to this process, run this function as the signal handler.

Also, the execution of the signal handler is asynchronous, which means the current state of the program will be paused while the signal handler executes, and then execution will resume from the pause point, much like context switching.

Let's look at another example hello world program:

/* hello_loop.c*/
void hello(int signum){
  printf("Hello World!\n");
}

int main(){

  //Handle SIGINT with hello
  signal(SIGINT, hello);

  //loop forever!
  while(1);

}

The above program will set a signal handler for SIGINT the signal that is generated when you type Ctrl-C. The question is, when we execute this program, what will happen when we type Ctrl-C?

To start, let's consider the execution of the program. It will register the signal handler and then will enter the infinite loop. When we hit Ctrl-C, we can all agree that the signal handler hello() should execute and "Hello World!" prints to the screen, but the program was in an infinite loop. In order to print "Hello World!" it must have been the case that it broke the loop to execute the signal handler, right? So it should exit the loop as well as the program. Let's see:

#> ./hello_loop
^CHello World!
^CHello World!
^CHello World!
^CHello World!
^CHello World!
^CHello World!
^CHello World!
^\Quit: 3

As the output indicates, every time we issued Ctrl-C "Hello World!" prints, but the program returns to the infinite loop. It is only after issuing a SIGQUIT signal with Ctrl-\ did the program actually exit.

While the interpretation that the loop would exit is reasonable, it doesn't consider the primary reason for signal handling, that is, asynchronous event handling. That means the signal handler acts out of the standard flow of the control of the program; in fact, the whole program is saved within a context, and a new context is created just for the signal handler to execute in. If you think about it some more, you realize that this is pretty cool, and also a totally new way to view programming.

4.3 Inter Process Communication

Signals are also a key means for inter-process communication. One process can send a signal to another indicating that an action should be taken. To send a signal to a particular process, we use the kill() system call. The function declaration is below.

int kill(pid_t pid, int signum);

Much like the command line version, kill() takes a process identifier and a signal, in this case the signal value as an int, but the value is #defined so you can use the name. Let's see it in use.

/*ipc_signal.c*/
void hello(){
  printf("Hello World!\n");
}

int main(){

  pid_t cpid;
  pid_t ppid;

  //set handler for SIGUSR1 to hello()
  signal(SIGUSR1, hello);

  if ( (cpid = fork()) == 0){
    /*CHILD*/

    //get parent's pid
    ppid = getppid();

    //send SIGUSR1 signal to parrent
    kill(ppid, SIGUSR1);
    exit(0);

  }else{
    /*PARENT*/

    //just wait for child to terminate
    wait(NULL);
  }

}

In this program, first a signal handler is established for SIGUSR1, the hello() function. After the fork, the parent calls wait() and the child will communicate to the parent by "killing" it with the SIGUSR1 signal. The result is that the handler is invoked in the parent and "Hello World!" is printed to stdout from the parent.

While this is a small example, signals are integral to inter process communication. In previous lessons, we've discussed how to communicate data between process with pipe(), signals is the way process communicate state changes and other asynchronous events. Perhaps most relevant is state change in child processes. The SIGCHLD signal is the signal that gets delivered to the parent when a child terminates. So far, we've been handling this signal implicitly through wait(), but you can choose instead to handle SIGCHLD and take different actions when a child terminates. We'll look at that in more detail in a future lesson.

4.4 Ignoring Signals

So far, our handlers have been doing things — mostly, printing "Hello World!" — but we might just want our handler to do nothing, essentially, ignoring the signal. That is easy enough to write in code, for example, here is a program that will ignore SIGINT by handling the signal and do nothing:

/*ingore_sigint.c*/
#include <signal.h>
#include <sys/signal.h>

void nothing(int signum){ /*DO NOTHING*/ }

int main(){

  signal(SIGINT, nothing);

  while(1);
}

And if we run this program, we see that, yes, it Ctrl-c is ineffective and we have to use Ctrl-\ to quit the program:

>./ignore_sigint
^C^C^C^C^C^C^C^C^C^C^\Quit: 3

But, it would seem like a pain to always have to write the silly little ignore function that does nothing, and so, when there is a need, there is a way. The signal.h header defines a set of actions that can be used in place of the handler:

  • SIG_IGN : Ignore the signal
  • SIG_DFL : Replace the current signal handler with the default handler

With these keywords, we can rewrite the program simply as:

int main(){

  // using SIG_IGN
  signal(SIGINT, SIG_IGN);

  while(1);
}

4.5 Changing and Reverting to the default handler

Setting a signal handler is not a singular event. You can always change the handler and you can also revert the handler back to default state. For example, consider the following program:

/*you_shot_me.c*/
void handler_3(int signum){
  printf("Don't you dare shoot me one more time!\n");

  //Revert to default handler, will exit on next SIGINT
  signal(SIGINT, SIG_DFL);
}

void handler_2(int signum){
  printf("Hey, you shot me again!\n");

  //switch handler to handler_3
  signal(SIGINT, handler_3);
}

void handler_1(int signum){
  printf("You shot me!\n");

  //switch handler to handler_2
  signal(SIGINT, handler_2);
}


int main(){

  //Handle SIGINT with handler_1
  signal(SIGINT, handler_1);

  //loop forever!
  while(1);

}

The program first initiates handler_1() as the signal handler for SIGINT. After the first Ctrl-c, in the signal handler, the handler is changed to handler_2(), and after the second Ctrl-c, it is change again to handler_3() from handler_2(). Finally, in handler_3() the default signal handler is reestablished, which is to terminate on SIGINT, and that is what we see in the output:

#> ./you_shout_me
^CYou shot me!
^CHey, you shot me again!
^CDon't you dare shoot me one more time!
^C

4.6 Some signals are more equal than others

The last note on signal handling is that not all signals are created equal, and some signals are more equal than others. That means, that you cannot handle all signals because it could potentially place the system in an unrecoverable state.

The two signals that can never be ignored or handled are: SIGKILL and SIGSTOP. Let's look at an example:

/* ignore_stop.c */
int main(){

  //ignore SIGSTOP ?
  signal(SIGSTOP, SIG_IGN);

  //infinite loop
  while(1);

}

The above program tries to set the ignore signal handler for SIGSTOP, and then goes into an infinite loop. If we execute the program, we find that oure efforts were fruitless:

#>./ignore_stop
^Z
[1]+  Stopped                 ./ignore_stop

The program did stop. And we can see the same for a program that ignores SIGKILL.

int main(){

  //ignore SIGSTOP ?
  signal(SIGKILL, SIG_IGN);

  //infinite loop
  while(1);

}
#>./ignore_kill &
[1] 13129
#>kill -SIGKILL 13129
[1]+  Killed: 9               ./ignore_kill

The reasons for this are clearer when you consider that all programs must have a way to stop and terminate. These processes cannot be interfered with otherwise operating system would loose control of execution traces.

4.7 Checking Errors of signal()

The signal() function returns a pointer to the previous signal handler, which means that here, again, is a system call that we cannot error check in the typical way, by checking if the return value is less than 0. This is because a pointer type is unsigned, there is no such thing as negative pointers.

Instead, a special value is used SIG_ERR which we can compare the return value of signal(). Here, again, is the program where we try and ignore SIGKILL, but this time with proper error checking:

/*signal_errorcheck.c*/
int main(){

  //ignore SIGSTOP ?
  if( signal(SIGKILL, SIG_IGN) == SIG_ERR){
    perror("signal");;
    exit(1);
  }

  //infinite loop
  while(1);

}

And the output from the perror() is clear:

#>./signal_errorcheck
signal: Invalid argument

The invalid argument is SIGKILL which cannot be handled or ignored. It can only KILL!

5 Alarm Signals and SIGALRM

In the last lesson, we explored signal handling and user generated signals, particularly those from the terminal, the SIGKILL, and the user signals, or the SIGUSR1 and SIGUSR2. In this lessons, we'll explore O.S. generated signals. We'll start with SIGALRM.

5.1 Setting an alarm

A SIGALRM signal is delivered by the Operating System via a request from the user occuring after some amount of time. To request an alarm, use the alarm() system call:

unsigned int alarm(unsigned int seconds);

After seconds have passed since requesting the alarm(), the SIGALRM signal is delivered. The default behavior of SIGALRM is to terminate, so we can catch and handle the signal, leading to a nice hello world program:

#include <stdio.h>
#include <stdlib.h>

#include <unistd.h>
#include <signal.h>
#include <sys/signal.h>

void alarm_handler(int signum){
  printf("Buzz Buzz Buzz\n");
}

int main(){

  //set up alarm handler
  signal(SIGALRM, alarm_handler);

  //schedule alarm for 1 second
  alarm(1);

  //do not proceed until signal is handled
  pause();

}

The program looks very much like our other signal handling programs, except this time the signal is delivered via the alarm() call. Additionally, we are introducing a new system call, pause().

The pause() call will "pause" the program until a signal is delivered and handled. Pausing is an effective way to avoid busy waiting, e.g., while(1);, because the process is suspended during a pause and awoken following the return of the signal handler.

5.2 Recurring Alarms

Alarm can be set continually, but only one alarm is allowed per process. Subsequent calls to alarm() will reset the previous alarm. Suppose, now, that we want to write a program that will continually alarm every 1 second, we would need to reset the alarm once the signal is delivered. The natural place to do that is in the signal handler:

/* buzz_buzz.c*/
  void alarm_handler(int signum){
    printf("Buzz Buzz Buzz\n");

    //set a new alarm for 1 second
    alarm(1);
  }

  int main(){

    //set up alarm handler
    signal(SIGALRM, alarm_handler);

    //schedule the first alarm
    alarm(1);

    //pause in a loop
    while(1){
      pause();
    }

  }

After the first SIGALRM is delivered and "Buzz Buzz Buzz" is printed, another alarm is schedule via alarm(1). The process will resume after the pause(), but since it is in a loop, it will return to a suspended state. The result is an alarm clock buzzing every 1 second. Running with time utility, after about 4 seconds, we saw 4 buzzers.

#> time ./buzz_buzz
Buzz Buzz Buzz
Buzz Buzz Buzz
Buzz Buzz Buzz
Buzz Buzz Buzz
^C

real	0m4.473s
user	0m0.001s
sys	0m0.002s

One thing to note about this example is that while the signal handler code runs asynchronously, it is part of the process program. Calling alarm() not in the main method is a perfectly fine thing to do and necessary.

5.3 Resetting Alarms

Let's suppose we want to add a snooze function to our alarm. If the user enters Ctrl-c then we want to reset the alarm to 5 seconds before buzzing again, like snooze. We can easily add a signal handler to do that.

void sigint_handler(int signum){
  printf("Snoozing!\n");

  //schedule next alarm for 5 seconds
  alarm(5);
}

void alarm_handler(int signum){
  printf("Buzz Buzz Buzz\n");

  //set a new alarm for 1 second
  alarm(1);
}

int main(){

  //set up alarm handler
  signal(SIGALRM, alarm_handler);

  //set up signint handler
  signal(SIGINT, sigint_handler);

  //schedule the first alarm
  alarm(1);

  //pause in a loop
  while(1){
    pause();
  }

}

And we can see that the output matches our expectation using the time utility. Note we need to use Ctrl-\ to quit the process.

#>time ./snooze_buzz
Buzz Buzz Buzz
Buzz Buzz Buzz
^CSnoozing!
Buzz Buzz Buzz
Buzz Buzz Buzz
^CSnoozing!
Buzz Buzz Buzz
Buzz Buzz Buzz
^\Quit: 3

real	0m15.469s
user	0m0.001s
sys	0m0.003s

There is some interesting dilemas here: What happened to the last alarm? And, what happens if I type Ctrl-C multiple times, how long will it snooze? The anser is, only one alarm may be schedule at one time. Calling alarm() again will reset any previous alarms, so the answer to the questions is that the previous alarm is replaced and subsequent snoozes only resets the previous snooze back to 5 seconds.

If that's the case, how might we unschedule a previously scheduled alarm. The way to do that is by scheduling an alarm for 0 seconds, alarm(0). For example, we can finish our alarm clock by adding an "off" switch that listens for Ctrl-\ or SIGQUIT, which will unschedule the alarm and reset the signal handler for Ctrl-c back to the default.

void sigquit_handler(int signum){
  printf("Alarm Off\n");

  //turn off all pending alarms
  alarm(0);

  //reinstate default handler for SIGINT
  // Ctrl-C will now terminate program
  signal(SIGINT, SIG_DFL);
}

void sigint_handler(int signum){
  printf("Snoozing!\n");

  //schedule next alarm for 5 seconds
  alarm(5);
}

void alarm_handler(int signum){
  printf("Buzz Buzz Buzz\n");

  //set a new alarm for 1 second
  alarm(1);
}

int main(){

  //set up alarm handler
  signal(SIGALRM, alarm_handler);

  //set up signint handler
  signal(SIGINT, sigint_handler);

  //set up signint handler
  signal(SIGQUIT, sigquit_handler);

  //schedule the first alarm
  alarm(1);

  //pause in a loop
  while(1){
    pause();
  }

}

And we can track the output:

#>./offswitch_buzz
Buzz Buzz Buzz
Buzz Buzz Buzz
Buzz Buzz Buzz
^CSnoozing!
^\Alarm Off
^C

While this is a simple example, it demonstrates a lot of power in signal handling and how even in asynchronous settings, a lot of power programming concepts can be used. It's a totally different way to communicate with programs.

6 sigaction() and Reentrant Functions

Now, we're starting to get a bit better with signal handling, we need to turn our attention back to the pesky asynchronous nature of signal handling. In the previous part, we harnessed asynchronicity to program with just the signal handlers, but we now need to consider how signal handlers might affect the primary control flow, in particularly when a system call is executed.

6.1 sigaction()

To start, we need to learn a more advanced form of the signal() system call, sigaction(). Like signal(), sigaction() allows the programmer to specify a signal handler for a given signal, but it also enables the programmer to retrieve additional information about the signaling process and set additional flags and etc.

The decleration of sigaction() is as follows:

int sigaction(int signum, const struct sigaction *act,
                   struct sigaction *oldact);

The first argument is the signal to be handled, while the second and third arguments are references to a struct sigaction. It is in the struct sigaction that we set the handler function and additional arguments. It has the following members:

struct sigaction {
  void     (*sa_handler)(int);
  void     (*sa_sigaction)(int, siginfo_t *, void *);
  sigset_t   sa_mask;
  int        sa_flags;
};

The first two fields, sa_handler and sa_sigaction are function references to signal handlers; sa_handler has the same type as the handlers we've been using previously, and we can now write a simple hello world program with sigaction().

void handler(int signum){
  printf("Hello World!\n");
}

int main(){

  //declare a struct sigaction
  struct sigaction action;

  //set the handler
  action.sa_handler = handler;

  //call sigaction with the action structure
  sigaction(SIGALRM, &action, NULL);

  //schedule an alarm
  alarm(1);

  //pause
  pause();
}

We'll look at using the more advanced sa_sigaction handler later, but there are other important differences between signal() and sigaction() that are worth exploring. In particular, using sigaction() allows us to explores reentrant functions.

6.2 Reentrant Functions

Recall that when a signal handler is invoked, this is done outside the control flow of the program. Normally, the asynchronous invocation of the signal handler is not problematic: the context of the program is saved; the signal handler runs; and, the original context of the program is restored.

However, what happens when the context of the program is within a blocking function, like reading from a device (read()) or waiting for a process to terminate (wait()). The arrival of the signal and invocation of the signal handler will interrupt the process, waking it from a blocking state to execute the signal handler, but what happens when it returns to the program?

The answer to that question depends on the operation being performed. Most functions are reentrant and can be restarted in such cases, but others are explicitly not. For example pause() is explicitly not reentrant by design; once interrupted, it should not return to a blocking state. But functions like read() and wait() need to be told to restart.

6.3 Interrupting System call EINTR

Let's first consider a simple example. Here is a rude little program that will ask for a users name, but if they don't answer within 1 second, it starts barking at the user "What's taking so long?"

void handler(int signum){
  printf("What's taking so long?\n");
  alarm(1);
}

int main(){

  char name[1024];

  struct sigaction action;
  action.sa_handler = handler;

  sigaction(SIGALRM, &action, NULL);

  alarm(1);

  printf("What is your name?\n");

  //scanf returns the number of items scanned
  if( scanf("%s", name) != 1){ 
    perror("scanf fail");
    exit(1);
  }

  printf("Hello %s!\n", name);

}

Running it, you can see that, yes, if you were to enter your name quickly, the program plays nice:

#> ./scanf_fail
What is your name?
adam
Hello adam!

But, if you're late at all, it should start the barking process, but that's actually not what happens:

#> ./scanf_fail
What is your name?
What's taking so long?
scanf fail: Interrupted system call

Instead, we get an error in the scanf() function, which is a library function that must call read() to read from standard input. The read() is interrupted, which results in the error message "Interrupted system call" whose error number is EINTR. From the man page for read:

EINTR  The  call  was interrupted by a signal before any data was read;
       see signal(7).

And we can follow up by reading in man 7 signal:

Interruption of System Calls and Library Functions by Signal Handlers
      If  a signal handler is invoked while a system call or library function
      call is blocked, then either:

      * the call is automatically restarted after the signal handler returns;
        or

      * the call fails with the error EINTR.

      Which  of  these  two  behaviors  occurs  depends  on the interface and
      whether or not the signal handler was established using the  SA_RESTART
      flag  (see sigaction(2)).

To avoid this scenario we need to set an additional flag for sigaction():

struct sigaction {
  void     (*sa_handler)(int);
  void     (*sa_sigaction)(int, siginfo_t *, void *);
  sigset_t   sa_mask;
  int        sa_flags; //<---
};

What we are going to do, is update our annoying program from before to use a SA_RESTART flag so that read() will be restarted after the signal handler returns:

6.4 SA_RESTART

If we take another look at the struct sigaction, there is a field for flags:

void handler(int signum){
  printf("What's taking so long?\n");
  alarm(1);
}

int main(){

  char name[1024];

  struct sigaction action;
  action.sa_handler = handler;
  action.sa_flags = SA_RESTART; //<-- restart 

  sigaction(SIGALRM, &action, NULL);

  alarm(1);

  printf("What is your name?\n");

  //scanf returns the number of items scanned
  if( scanf("%s", name) != 1){ 
    perror("scanf fail");
    exit(1);
  }

  printf("Hello %s!\n", name);

}

6.5 Not all System Calls are Reentrant

It might seem like we've solved all the problems with the SA_RESTART flag, but not all system calls are reentrant. You can see a complete listing in man 7 signal, but we'll focus on one you might encounter in your programing. The sleep() system call is not reentrant.

We can see this with a simple example:

void handler(int signum){
  printf("Alarm\n");
  alarm(1);
}

int main(){

  struct sigaction action;
  action.sa_handler = handler;
  action.sa_flags = SA_RESTART; //<-- restart 

  sigaction(SIGALRM, &action, NULL);

  //alarm in 1 second
  alarm(1);

  //meanwhile sleep for 2 seconds
  sleep(2);

  //how long does the program run for?

}

A handler for SIGALRM is established with the SA_RESTART flag, so all should be good. An alarm is scheduled for 1 second and then the program should sleep for 2 seconds. The question is: How long does the program take to run?

There are two possibilities. First, it could take 2 seconds because SIGALRM is handled the sleep() is restarted with an remaining 1 second to sleep, totaling 2 seconds worth runtime. Alternatively, the program will run for 1 second; once SIGALRM is handled, the sleep will not be restarted, and the program terminates with 1 second of runtime. Let's run it and find out.

#> time ./sleep_restart
Alarm

real	0m1.005s
user	0m0.001s
sys	0m0.002s

The program runs for only 1 second, and that is because sleep() is not reentrant. It cannot be restarted after a signal handler. This is just a singular example, but there are other system calls that meet these conditions, some you might also use, like send() and recv() for network socket programming, and understanding the properties of reentrant system calls is important to becoming an effective systems programmer.